Hi Stephen,

Thanks for the question. Here’s how I’d go about making a vector tile group. I used the fract function depicted in the tutorial, which in turn depends on sign. In your vector tile group, did you multiply the x, y and z components of the vector by the number of tiles before supplying the product to fract?

Image for post
Image for post

For uniform tiling, a single number is fine; for nonuniform tiling, as above, I used a vector. Below, the group node is applied with a tiling of (5, 3, 0).

Image for post
Image for post

Depending on what other nodes you’re working with, in some cases it can be easier to tile the output Fac of a node than the input vector.

Image for post
Image for post

As of Blender 2.8, you don’t have to define fract yourself; it is included in the math node.

Image for post
Image for post

Hope that helps! Best.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store